Friday, July 26, 2013

Off Duty Gamer: Skull Island X, the stories so far

Yesterday marked the release of the 7th story coming out of Privateer Press’ Skull Island eXpeditions digital
imprint. As a huge fan of the Iron Kingdoms fiction I’ve been buying every story as soon as I can but I know others who aren’t sure which ones are worth picking up, so today I’m going to go over each novella and novel in some detail so as to help our readers decide where to dive in. I’ve decided to do this in reverse order of release, since the older the novella is the more likely you’ve already read it anyway.





Skull Island eXpeditions
“Extraordinary Zoology” by Howard Taylor is the newest novella to join the SIX catalog. The story revolves around Victor Pendrake and a group of his students investigating the sudden destruction of a small Cygnaran village on the borders of the Widowers Wood near Corvis. This is the first of the Skull Island novellas to present us with non-human protagonists, in the form of Pendrakes Iosan assistant and their trollkin guide. The story is quick an interesting, with punchy action sequences and well-developed characters for the length. Not only do we get some more detail into the workings of non-warcaster magic, but we also get the chance to see some very interesting new monsters straight out of the MKI Monsternomicon. In fact, the whole novella reads like a campaign out of the RPG. If you’re looking for more detail on magic and monsters in the Iron Kingdoms, or looking for a guide to interesting monster encounters for an IKRPG campaign, “Extraordinary Zoology” is definitely worth a read. And look out for the surprise cameo a little over halfway through!

Skull Island eXpeditions
“The Butcher of Khardov” by Dan Wells tells the long-hinted-at origin story of everyone’s favorite madman, Orsus Zoktavir. Told through a series of flashbacks and time skips culminating in the infamous hearing before Queen Ann that secured his place as the watchdog of Khador, the tale gives us the first real look at the Butcher before he was the Butcher. Though the story constantly shifts from one time period to another, Wells manages to weave it into a cohesive and entertaining plot that starkly contrasts Zoktavir against his past and future selves. We see many of the major events that shaped Zoktavir into the man he is, from the deadly Tharn raid when he was a child to the first time he realized his warcaster ability. In the end the novella reads like an in-depth character study and succeeds (at least for me) in making you actually care about Orsus as a character instead of an archetype. Check this out if you want to learn what made Zoktavir become the Butcher and learn some of the ins and outs of lesser Kayazi gangs.  

Skull Island eXpeditions
“Dark Convergence” by Dave Gross is the first and so far only full novel to come out of Skull Island X and the follow-up to “The Devils Pay”. In it we see the first major battles fought by the Convergence of Cyriss after their emergence onto the main scene of the Iron Kingdoms. Starring Aurora and Nemo, this is the first time in the SIX series’ that we’ve seen two full warcasters clash on the battlefield. The action is excellent and the characters are well fleshed out, but the novel adds little to the overall fiction of the Iron Kingdoms and is obviously built to hype up the release of Convergence. We do get some new backstory on Nemo and Aurora, most of the story is dedicated to showing off the Convergences new toys. This isn’t to say the novel is bad, I quite enjoyed it from beginning to end, but it simply has a different focus than the rest of the novellas released so far, concerned with action instead of character backstory. It and The Devils Pay are also the only stories so far to take place during the current timeline, all the others happen anywhere from a year to twenty years ago. Take a look if you want to see warcasters and armies clashing on the battlefield, but don’t expect too much new background or plot.

Skull Island eXpeditions
“The Way of Caine” by Miles Holmes takes us back to explore the history of everyone’s favorite Cygnaran rouge, Allistar Caine. Like the “Butcher of Khardov” and “Instruments of War” the story is primarily focused on Caines rise from adolescents to adulthood and the growth of his power. The first third or so covers Caines days as a criminal youth and his recruitment by the now-infamous Magus into the Arcane Tempest Gun Mages and eventually to the warcaster corps. The second half covers one particular mission he undertook before the Khadoran invasion of Llael and shows the unique ways in which the Cygnaran Reconnaissance Service employs warcasters outside of the head-to-head combat and command positions we usually see. The tale also explore the warcaster-warjack bond in more detail than ever before, showing for the first time the procedure and effects of the mental connection. While Caines backstory is interesting (and I especially enjoyed the first time he accidently feated), the real meat of the story is his mission to Llael. With just the right amount of intrigue and action this was probably my favorite novella so far, and the twist at the end will surprise those familiar with Llael. If you’re looking to learn more about Caine, warjacks, or just see some fun James Bond-esc action then I highly recommend “The Way of Caine”.

Skull Island eXpeditions
“Moving Targets” by C.L. Werner was one of the first three novellas released as a group back in April to launch Skull Island eXpeditions. It puts us inside the heads of the Iron Kingdoms poster children Rutger Shaw and Taryn di la Rovissi as they take on a job to escort a Llaelese noble and escape fallen Llael. This story acts as an excellent primer for the Iron Kingdoms setting, balancing enough of the familiar with IK staples like gun mages, mechanika, and warjacks to tickle newcomers interest without drowning them in in-universe references. A series of excellent action sequences puts the power of gun mages and mechanika on display and introduces the reader to gatormen and steamjacks in equal measure. That’s not to say the story holds no interest for old fans of the Iron Kingdoms; the nature of the noble’s mission ties closely with the fate of Llael, and Rutger and Taryn prove excellent protagonists and interesting characters. As with any of the novellas that touch more of the civilian life than we usually see in the Warmachine/Hordes anthology books, “Moving Targets” can serve as a solid reference for IKRPG GMs looking to breathe a little more life into the non-exploding side of their campaigns.

Skull Island eXpeditions
“The Devils Pay” by Dave Gross follows the famous Devil Dogs as they take on a mission from the Old Man himself to investigate strange sightings in the Wythmoor forest. Devils Pay acts as a prologue to “Dark Convergence”, detailing the events leading up to Nemo’s discovery of the Convergence forces in Cygnar. Of the first three novellas, Devils Pay is probably the weakest. The biggest problem is the cast; the Devil Dogs consists of almost two dozen members, and even narrowing it down to the higher ranking member’s leaves us with a named cast of eight or so in a relatively short span of time. With only a couple hundred pages it was difficult to remember many of the characters names and backstories, making any deaths less impactful than they could have been. Honestly, if there’s any novella to skip it’s probably this one unless you are a completionist like me or are a big fan of the Devil Dogs. Dark Convergence is a solid novel that can stand without the prologue, so if you’re looking to see the Convergence in action I’d say skip to that.

Skull Island eXpeditions 
“Instruments of War” by Larry Correia is so far the only Hordes-focused novella in the Skull Island lineup. It tells the story of Makeda’s rise to power and succeeds the one place I was sure it couldn’t: it made me care about Makeda as a character. The Skorne are an easy faction to hate and have been since the Witchfire Trilogy, but Correia does an amazing job of humanizing Makeda and making the reader understand why she does the things she does. We also get to look for the first time at the culture of the Skorne at home and the complex code of honor they follow. All this stands alongside the great action scenes and a few moments of grade A badassadry to make a very fun and compelling story that I wholeheartedly recommend to anyone. If you’re a Skorne player this is pretty much required reading, but anyone interested in life outside of the Iron Kingdoms should definitely take a look.

So that’s that, my thoughts on all the Skull Island books so far. Not mentioned in the reviews themselves is that each of the novellas include three pieces of artwork to accompany certain scenes. Some of these are fantastic (the final scene of “The Devils Pay” is my favorite; I’m still bugging them about selling it as a poster) while others fall a bit flat (“Moving Targets” had the weakest artwork in my opinion) but they all do a nice job of breaking up the text and giving a nice view of the look and feel of the Iron Kingdoms and beyond.


It’s great to see Privateer finally taking fan demand to heart with these stories. With the decline of print media and the ease of digital distribution it’s become easier and easier for anyone to put their stories out there and the monthly format is perfect for covering the huge world PP has built over the last decade (to be fair, I’d love one every week but I know full well that’s unreasonable). I can’t wait to see what kinds of stories they’ve given us a year from now. 

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