WhiteMoon Dreams |
them may not be completely obvious at first glance but could have some potentially huge impact in the next few years.
The videogame industry as a whole is at kind of a
weird/crummy place right now. Much like the blockbuster film, the cost of
creating a Triple-A game like Grand Theft Auto or Halo is astronomical and most
(pretty much all) developers just don’t have the assets lying around to fund
their games. This means that when a team of developers has a great idea for a
game they need to find someone willing to lend them the money to pay their
wages and expenses for anywhere between 1 and 5 years that it might take to finish
the game. The problem is, the people who have this money aren’t gamers; likely
most of them have never made it through World 1-1, let alone a 12-hour Skyrim
binge. As investors, their “job” is essentially to bet money on other people’s
success, and they don’t like dangerous bets. As such it has become very hard to
get funding for unproven projects; if you’re not making a sequel, a remake or a
licensed game from a popular franchise you better be a big developer with a lot
of success under your belt. The unfortunate reality of a lot of entertainment
these days is that the audience isn’t really the customer, the
publisher/studio/network is.
This is where the beauty of Kickstarter (and others like it
such as Indie GoGo) comes in to play. Players are able to directly fund the
projects they want to see made, and developers only have to answer to the
players. In a lot of ways it’s similar to how they’ve handled Warmachine and
Hordes for the past decade and PP is obviously good at figuring out what people
want and delivering it.
Now, obviously there have been videogame adaptations of
tabletop franchises before. The Dawn of War games are a fantastic way to
experience the 40k universe from your PC, and Space Marine gave you a chance to
play from a whole new perspective; the Baulder’s Gate series lets players see
their DnD campaigns like never before. But by and large these games had little
to no effect on the works they were based off of. You can spend all the time
you want playing as the heroic Blood Ravens, but that doesn’t mean they’ll have
anything new on the tabletop. With Privateer Press Interactive we’ve already
seen more cooperation than any crossover game before. The Kickstarter launched
with the release of 8 new models for the tabletop game, all of whom will be featured
in the videogame with stories and development that will be part of the
overarching fiction of the setting. And there’s no reason to think they’ll stop
here. Most of the new models are Novice Warcasters; those with the gift to
control Warjacks but lacking experience on the battlefield. Who’s to say these
six, after completing the trials and tribulations of the video game, won’t
progress into their epic forms as full-on Warcasters?
The possibilities are pretty fantastic. Perhaps one day they’ll
make an RPG, where you’ll be able to bring your own character to life alongside
the existing cast. Tournaments in the videogame could translate to real prizes
like limited edition models. Hell, they could take a page from Defiance’s book
and make an MMO whose events can actively affect the overarching story of the
Iron Kingdoms. A Civilization-style strategy game could pair with High Command
to create massive campaigns in which your Warmachine/Hordes and Warmachine:
Tactics battles are mere pieces of a vast player-vs-player war.
Could that all be hyperbole? Maybe. Maybe they won’t do any
of it. But they could, and I think that if anyone will, it’s the people over at
Privateer. Because as anyone who’s seen Matt Wilson and crew talk at their
convention panels can tell you, these guys are just as nerdy as we are and they
fucking love their game. And that’s why I’m excited.
I bought in but more for the models than the game...don't get me wrong; I'll play the game but not sure if I would have gone to a video game store and bought it. So that said; they hooked 1 more than they would have! ;)
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